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Phantom brigade update 10
Phantom brigade update 10













phantom brigade update 10
  1. #Phantom brigade update 10 Patch#
  2. #Phantom brigade update 10 trial#
phantom brigade update 10

Fixed unit projection paths becoming visible during replay if you toggle the UI off and on again.

phantom brigade update 10

Fixed enemy patrols not chasing the crawler if they recover from being stunned while the crawler is in its vision range.Fixed unit heat being visible on the timeline during replay.Fixed hovering UI not showing up on enemy holograms while in targeting mode.🦾 Fixed enemy reinforcements not getting a tab above the timeline if all other enemy units are destroyed before they arrive.Fixed long entity names overlapping with the lines on the combat establishing shot UI.Fixed enemy units continuing to overheat after they are destroyed by heat damage.Fixed the total combat time seconds overlapping the decimals when the seconds hit 3 digits.Lists can no longer be scrolled when they are not long enough to need scrolling.Allied units in battle now display as green to differentiate them from player units.Most cutscenes have been changed to video files.Attack and Defend combat objectives are now visually distinct from each other.Improved readability for cutscene subtitles.Comms can now be skipped as well (using spacebar).Improved visibility for comms messages in combat.Changed the latest you can start an action to 4.5 seconds into the turn.Moved the province war UI down to avoid overlap with the resource bar.Added Hope and Home Guard Reputation to the resource bar.Reduced brightness of non-selected units.Locations will be recaptured when the patrol reaches the location.Enemy patrols will be dispatched to liberated locations if you haven’t contested the province.The recapturing of liberated entities in provinces not at war has been changed.New autofill button during briefing – fills your squad with the most optimal units/pilots.Starting from quick start will already have these unlocked. Stealth and Overdrive modes are now unlockables in the upgrades menu.Increased Energy Recovery Speed near Power Plants.Passive Repair Juice Recovery near Logistics Centers.Increased Workshop Speed near Mines and Lumbermills.Decreased Unit Repair Cost near Factories.Increased Unit Repair Speed near Repair Bays.Moving near certain liberated entities will give passive effects to the mobile base as long as it is within range.Disarm the bomb with 100% consistency for a cost of supplies.Camaraderie Event – Bonding between your pilots is a great way to raise morale and help them unwind before the next battle.Each pilot you have in your crawler will use up one unit of supplies every day.Buildings in scenarios that will call in enemy reinforcements if not destroyed within a certain number of turns.This option starts you with some extra supplies and two level 2 mechs to account for skipping the tutorial.Quick Start – This option skips the tutorial, and starts you with the first province liberated, ready to jump right into the game.New Campaign – This option will let you play through the tutorial, starting at the prequel battle.For returning players, there are now two new game options.Loads if the game detects your save folder is empty upon booting the game up.The first time you ever boot up the game, important options can be set immediately with no distractions, and then you get into the game as quickly as possible.Any ongoing overworld actions (except for workshop builds) will be canceled.Partially captured provinces will be reverted to the enemy and every entity will be hostile again. Any fully-captured provinces will remain captured.The mobile base will be moved back to the tutorial province.Inventory, supplies, base upgrades, pilots, and units will be maintained.World Reset: Due to the changes to the overworld, saves from before this update will be upgraded to account for the new tutorial.The entire first province now functions as a tutorial, explaining the game’s various mechanics.Modified the existing tutorial battle to better fit in with the story and new tutorial flow.🦾 indicates changes due to community feedback!

#Phantom brigade update 10 Patch#

See the full patch notes below! New Features As a reminder, we’ve shifted to a more irregular update cadence in the lead-up to our 1.0 launch, but we’ll be sure to keep you informed on the content and release date of the next Tactical Tuesday update. Phantom Brigade is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. SUPER EFFECTIVE: New passive effects from liberated entities when traversing the overworld! SOUND THE ALARM: New structures to destroy in combat scenarios! LEARN YOUR LESSON: Revamped tutorial, tooltips, and UI for the FTUE!

#Phantom brigade update 10 trial#

Released: 1st November 2022 Update 21: Trial By Fire















Phantom brigade update 10